5/27/2023 0 Comments Fantasy grounds 2 review![]() Each general has his own strenght: magic, endurance, leadership and movement. You can have the initiative (or lose it) for 2 turns max. The Initiative stat is only available to your general. While playing this, I noted a few things you guys might find useful: everything!Īlrigth, its clicheed, the background is a total fantasy remix of Charlemagnes'Empire, and only 2 units in the whole game (the ennemy's lich and the elven general) use magic, but still, it managed to make me waste, like, 10 or 12 hours or more in the past 4 days, so its a good game ^^ ![]() I believe almost everything Sun Tzu and Clausewitz wrote about warfare has been used in this game: Morale, siege, movements, surprise attack. Cant believe this aint on the main page.Īs a strategy game, this is perfect.
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